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This book equips readers with the fundamentals of 3DCG that support the advanced technologies. The content of this book is divided into four categories: modeling, rendering, character animation, and physical simulation, and each is explained in a separate chapter. In...
This book focuses on the intelligent perception and interaction module in intelligent robotic systems, establishes a multidisciplinary cross-fertilization knowledge system, explores the related technology frontiers and research frontiers as comprehensively as possible...
As an efficient 3D vision solution, point clouds have been widely applied into diverse engineering scenarios, including immersive media communication, autonomous driving, reverse engineering, robots, topography mapping, digital twin city, medical analysis, digital...
This book gathers peer-reviewed papers presented at the International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2023), held in Brixen, Italy, in June 2023. The papers focus on interdisciplinary and multi-disciplinary...
This book tells the story of building digital virtual human models in the context of the background, choices, and occurrences that shaped the author's own involvement and personal evolution. Such digital models found motivating applications in engineering, anthropology,...
3D point clouds have broad applications across various industries and have contributed to advancements in fields such as autonomous driving, immersive media, metaverse, and cultural heritage protection. With the fast growth of3D point cloud data and its applications,...
"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization...
This book deals with the concept of medical ultrasound imaging and discusses array signal processing in ultrasound. Signal processing using different beamforming techniques in order to achieve a desirable reconstructed image and, consequently, obtain useful information...
This book covers image and video color editing research advances over the last two decades. Bringing readers up to speed on digital image and video editing techniques and research, the book delves into an area that has attracted much attention from researchers due to...
This book focuses on advanced techniques used for feature extraction, analysis, recognition, and classification in the area of biomedical signal and image processing. Contributions cover all aspects of artificial intelligence, machine learning, and deep learning in the...
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches...
This book presents different approaches on multi-modality imaging with a focus on biomedical applications. Medical imaging can be divided into two categories: functional (related to physiological body measurements) and anatomical (structural) imaging modalities.In...
A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using...
There has been a surging interest in developing systems for analyzing big graphs generated by real applications, such as online social networks and knowledge graphs. This book aims to help readers get familiar with the computation models of various graph processing...
This book presents a new procedural modelling methodology capable of producing traversable buildings constrained by arbitrary convex shapes, based on a pure treemap approach. The authors establish a process to change the format of interior rooms, through wall number...
This book contains the full papers presented at ICCEBS 2013 – the 1st International Conference on Computational and Experimental Biomedical Sciences, which was organized in Azores, in October 2013.The included papers present and discuss new trends in those fields, using...
This book provides comprehensive coverage of the latest trends/advances in subjective and objective quality evaluation for traditional visual signals, such as 2D images and video, as well as the most recent challenges for the field of multimedia quality assessment and...
Based on the seminar that took place in Dagstuhl, Germany in June 2011, this contributed volume studies the four important topics within the scientific visualization field: uncertainty visualization, multifield visualization, biomedical visualization and scalable...
This book provides developers, engineers, researchers and students with detailed knowledge about the High Efficiency Video Coding (HEVC) standard. HEVC is the successor to the widely successful H.264/AVC video compression standard, and it provides around twice as much...
Arising from the fourth Dagstuhl conference entitled Visualization and Processing of Tensors and Higher Order Descriptors for Multi-Valued Data (2011), this book offers a broad and vivid view of current work in this emerging field. Topics covered range from applications...
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