58 livres(s)
Télécharger le livre :  Beginning 3D Game Assets Development Pipeline
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Beginning 3D Game Assets Development Pipeline


Nova Villanueva


This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also...

Parution : 2021-12-04
Format(s) : PDF, ePub
Éditeur : Apress
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66,05
Télécharger le livre :  Advanced Unity Game Development
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Advanced Unity Game Development


Victor G Brusca


Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled...

Parution : 2021-12-02
Format(s) : PDF, ePub
Éditeur : Apress
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66,05
Télécharger le livre :  Unity Networking Fundamentals
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Unity Networking Fundamentals


Sloan Kelly , Khagendra Kumar


Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of...

Parution : 2021-11-13
Format(s) : PDF, ePub
Éditeur : Apress
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62,11
Télécharger le livre :  Gamedesign und Spieleentwicklung für Dummies
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Gamedesign und Spieleentwicklung für Dummies


Thorsten Zimprich


Sie wollten schon immer Ihre eigene Spielidee umsetzen? Gamedesign ist Ihr Traumberuf? Dieses Buch zeigt Ihnen, wieSie eigenen Spielcharakteren Leben einhauchen und Spieler mit originellen Spielregeln lange begeistern. Das ganze Buch ist als Lernkampagne mit zahlreichen...

Parution : 2021-07-13
Format(s) : ePub
Éditeur : Wiley-VCH
Collection : Für Dummies
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17,93
Télécharger le livre :  Handbook on Interactive Storytelling
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Handbook on Interactive Storytelling


Natasha Skult , Petter Skult , Jouni Smed , Tomi 'Bgt' Suovuo


HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television....

Parution : 2021-07-01
Format(s) : PDF, ePub
Éditeur : Wiley
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127,60
Télécharger le livre :  E-Sportler Werden für Dummies Junior
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E-Sportler Werden für Dummies Junior


Philip Brülke , Marc Helbig


In diesem Buch erfährst du, wie aus "Daddeln" und "Zocken" professioneller E-Sport wird: Welches Spiel, welcher Titel passt zu dir? Wie und wann solltest du trainieren? Wie gehst du mit Niederlagen um? Was kannst du aus Fehlern lernen? Außerdem erfährst du, dass es...

Parution : 2021-01-05
Format(s) : ePub
Éditeur : Wiley-VCH
Collection : Für Dummies
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14,35
Télécharger le livre :  Immersive 3D Design Visualization
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Immersive 3D Design Visualization


Abhishek Kumar


Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques...

Parution : 2020-12-15
Format(s) : PDF, ePub
Éditeur : Apress
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62,11
Télécharger le livre :  Visual Computing for Cultural Heritage
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Visual Computing for Cultural Heritage


Nikolaos Doulamis , Anastasios Doulamis , Fotis Liarokapis , Athanasios Voulodimos


This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches...

Parution : 2020-04-07
Format(s) : PDF, ePub
Éditeur : Springer
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179,34
Télécharger le livre :  Character Rigging and Advanced Animation
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Character Rigging and Advanced Animation


Purushothaman Raju


Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module...

Parution : 2019-09-24
Format(s) : PDF, ePub
Éditeur : Apress
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62,11
Télécharger le livre :  Ray Tracing Gems
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Ray Tracing Gems


Tomas Akenine-Möller , Eric Haines


This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU...

Parution : 2019-02-25
Format(s) : PDF, ePub
Éditeur : Apress
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Télécharger le livre :  Developing Turn-Based Multiplayer Games
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Developing Turn-Based Multiplayer Games


Yadu Rajiv


Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the...

Parution : 2018-11-28
Format(s) : PDF, ePub
Éditeur : Apress
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36,47
Télécharger le livre :  Decision-Making in Crisis Situations
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Decision-Making in Crisis Situations


Sophie Sauvagnargues


This book presents concepts and methods for optimal training for decision making in crisis situations. After presenting some general concepts of decision-making during crisis situations, it presents various innovations for optimal training, such as serious games,...

Parution : 2018-10-08
Format(s) : PDF, ePub
Éditeur : Wiley-ISTE
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163,47
Télécharger le livre :  Designing Immersive Video Games Using 3DUI Technologies
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Designing Immersive Video Games Using 3DUI Technologies


Arun K. Kulshreshth , Joseph J. Laviola Jr.


A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using...

Parution : 2018-05-29
Format(s) : PDF
Éditeur : Springer
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105,49
Télécharger le livre :  Physically Based Shader Development for Unity 2017
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Physically Based Shader Development for Unity 2017


Claudia Doppioslash


Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the...

Parution : 2017-12-06
Format(s) : PDF, ePub
Éditeur : Apress
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78,87
Télécharger le livre :  Lean Game Development
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Lean Game Development


Julia Naomi Rosenfield Boeira


Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches...

Parution : 2017-11-17
Format(s) : PDF, ePub
Éditeur : Apress
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56,19
Télécharger le livre :  Pro Processing for Images and Computer Vision with OpenCV
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Pro Processing for Images and Computer Vision with OpenCV


Bryan Wc Chung


Apply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and...

Parution : 2017-08-26
Format(s) : PDF, ePub
Éditeur : Apress
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39,43
Télécharger le livre :  Learn RPGs in GameMaker: Studio
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Learn RPGs in GameMaker: Studio


Ben Tyers


Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and...

Parution : 2017-08-09
Format(s) : PDF, ePub
Éditeur : Apress
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78,87
Télécharger le livre :  The Advanced Game Developer's Toolkit
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The Advanced Game Developer's Toolkit


Rex Van Der Spuy


Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You’ll discover how to develop games and game levels using Tiled...

Parution : 2017-07-04
Format(s) : PDF, ePub
Éditeur : Apress
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66,05
Télécharger le livre :  Game Development with Construct 2
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Game Development with Construct 2


Evan Leider , Lee Stemkoski


Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The...

Parution : 2017-05-18
Format(s) : PDF, ePub
Éditeur : Apress
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62,11
Télécharger le livre :  GameMaker: Studio 100 Programming Challenges
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GameMaker: Studio 100 Programming Challenges


Ben Tyers


Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format....

Parution : 2017-02-09
Format(s) : PDF, ePub
Éditeur : Apress
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56,19
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