Tous les ebooks d'Anton Nijholt en PDF et EPUB


7  résultat(s)
Télécharger le livre :  Making Smart Cities More Playable
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Making Smart Cities More Playable


Anton Nijholt


This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but...

Parution : 2019-07-23
Format(s) : PDF, ePub
Éditeur : Springer
J'achète
158,24
Télécharger le livre :  Brain Art
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Brain Art


Anton Nijholt


This is the first book on brain-computer interfaces (BCI) that aims to explain how these BCI interfaces can be used for artistic goals. Devices that measure changes in brain activity in various regions of our brain are available and they make it possible to investigate...

Parution : 2019-05-25
Format(s) : PDF, ePub
Éditeur : Springer
J'achète
168,79
Télécharger le livre :  Playable Cities
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Playable Cities


Anton Nijholt


This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and...

Parution : 2016-10-14
Format(s) : PDF, ePub
Éditeur : Springer
J'achète
158,24
Télécharger le livre :  More Playful User Interfaces
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More Playful User Interfaces


Anton Nijholt


This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior...

Parution : 2015-05-18
Format(s) : PDF, ePub
Éditeur : Springer
J'achète
94,94
Télécharger le livre :  Entertaining the Whole World
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Entertaining the Whole World


Adrian David Cheok , Anton Nijholt , Teresa Romão


‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment,...

Parution : 2014-09-12
Format(s) : ePub
Éditeur : Springer
J'achète
52,74
Télécharger le livre :  Playful User Interfaces
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Playful User Interfaces


Anton Nijholt


The book is about user interfaces to applications that have been designed for social and physical interaction.The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun.The topics that will be...

Parution : 2014-02-17
Format(s) : PDF, ePub
Éditeur : Springer
J'achète
94,94
Télécharger le livre :  Brain-Computer Interfaces
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Brain-Computer Interfaces


Anton Nijholt , Desney S. Tan


For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of...

Parution : 2010-06-10
Format(s) : ePub
Éditeur : Springer
J'achète
94,94

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