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Biographie et livres de Greg Humphreys

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Greg Humphreys is Director of Engineering at FanDuel, having previously worked on the Chrome graphics team at Google and the OptiX GPU raytracing engine at NVIDIA. Before that, he was a professor of Computer Science at the University of Virginia, where he conducted research in both high performance and physically based computer graphics, as well as computer architecture and visualization. Greg has a B.S.E. degree from Princeton, and a Ph.D. in Computer Science from Stanford under the supervision of Pat Hanrahan. When he's not tracing rays, Greg can usually be found playing tournament bridge.
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Téléchargez le livre :  Physically Based Rendering
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Physically Based Rendering

Greg Humphreys , Matt Pharr , Wenzel Jakob


Morgan Kaufmann

2016-09-30

PDF, epub sans DRM

Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the...

83,29

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Télécharger le livre :  Physically Based Rendering
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Physically Based Rendering


Greg Humphreys , Matt Pharr


Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into...

Parution : 2004-09-28
Format(s) : epub sans DRM
Éditeur : Morgan Kaufmann
J'achète
83,29
Télécharger le livre :  Physically Based Rendering
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Physically Based Rendering


Greg Humphreys , Matt Pharr


Rendering is a crucial component of computer graphics— the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results...

Parution : 2004-09-28
Format(s) : PDF sans DRM
Éditeur : Morgan Kaufmann
J'achète
78,02

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